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@@ -37,6 +37,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.TimeUnit;
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+import java.util.concurrent.atomic.AtomicInteger;
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import org.apache.commons.lang3.builder.ToStringBuilder;
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import org.apache.hadoop.thirdparty.com.google.common.annotations.VisibleForTesting;
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@@ -211,8 +212,10 @@ public class Balancer {
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@VisibleForTesting
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private static volatile boolean serviceRunning = false;
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- private static volatile int exceptionsSinceLastBalance = 0;
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- private static volatile int failedTimesSinceLastSuccessfulBalance = 0;
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+ private static final AtomicInteger EXCEPTIONS_SINCE_LAST_BALANCE =
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+ new AtomicInteger(0);
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+ private static final AtomicInteger
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+ FAILED_TIMES_SINCE_LAST_SUCCESSFUL_BALANCE = new AtomicInteger(0);
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private final Dispatcher dispatcher;
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private final NameNodeConnector nnc;
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@@ -274,11 +277,11 @@ public class Balancer {
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}
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static int getExceptionsSinceLastBalance() {
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- return exceptionsSinceLastBalance;
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+ return EXCEPTIONS_SINCE_LAST_BALANCE.get();
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}
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static int getFailedTimesSinceLastSuccessfulBalance() {
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- return failedTimesSinceLastSuccessfulBalance;
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+ return FAILED_TIMES_SINCE_LAST_SUCCESSFUL_BALANCE.get();
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}
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/**
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@@ -866,20 +869,21 @@ public class Balancer {
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int retCode = doBalance(namenodes, nsIds, p, conf);
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if (retCode < 0) {
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LOG.info("Balance failed, error code: " + retCode);
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- failedTimesSinceLastSuccessfulBalance++;
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+ FAILED_TIMES_SINCE_LAST_SUCCESSFUL_BALANCE.incrementAndGet();
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} else {
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LOG.info("Balance succeed!");
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- failedTimesSinceLastSuccessfulBalance = 0;
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+ FAILED_TIMES_SINCE_LAST_SUCCESSFUL_BALANCE.set(0);
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}
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- exceptionsSinceLastBalance = 0;
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+ EXCEPTIONS_SINCE_LAST_BALANCE.set(0);
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} catch (Exception e) {
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- if (++exceptionsSinceLastBalance > retryOnException) {
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+ if (EXCEPTIONS_SINCE_LAST_BALANCE.incrementAndGet()
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+ > retryOnException) {
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// The caller will process and log the exception
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throw e;
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}
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LOG.warn(
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"Encounter exception while do balance work. Already tried {} times",
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- exceptionsSinceLastBalance, e);
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+ EXCEPTIONS_SINCE_LAST_BALANCE, e);
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}
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// sleep for next round, will retry for next round when it's interrupted
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