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+/**
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+ * Copyright 2007 The Apache Software Foundation
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+ *
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+ * Licensed to the Apache Software Foundation (ASF) under one
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+ * or more contributor license agreements. See the NOTICE file
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+ * distributed with this work for additional information
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+ * regarding copyright ownership. The ASF licenses this file
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+ * to you under the Apache License, Version 2.0 (the
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+ * "License"); you may not use this file except in compliance
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+ * with the License. You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+
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+package org.apache.hadoop.hbase.util;
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+
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+/**
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+ * lookup3.c, by Bob Jenkins, May 2006, Public Domain.
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+ * <a href="http://burtleburtle.net/bob/c/lookup3.c">lookup3.c</a>
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+ *
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+ * You can use this free for any purpose. It's in the public domain.
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+ * It has no warranty.
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+ *
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+ * Produces 32-bit hash for hash table lookup.
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+ */
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+public class JenkinsHash {
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+ private static long INT_MASK = 0x00000000ffffffffL;
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+ private static long BYTE_MASK = 0x00000000000000ffL;
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+
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+ private static long rot(long val, int pos) {
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+ return Long.valueOf(Integer.rotateLeft(
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+ Long.valueOf(val & INT_MASK).intValue(), pos)).longValue() & INT_MASK;
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+ }
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+
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+ /**
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+ * Alternate form for hashing an entire byte array
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+ *
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+ * @param bytes
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+ * @param initval
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+ * @return hash value
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+ */
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+ public static int hash(byte[] bytes, int initval) {
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+ return hash(bytes, bytes.length, initval);
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+ }
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+
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+ /**
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+ * taken from hashlittle() -- hash a variable-length key into a 32-bit value
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+ *
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+ * @param key the key (the unaligned variable-length array of bytes)
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+ * @param nbytes number of bytes to include in hash
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+ * @param initval can be any integer value
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+ * @return a 32-bit value. Every bit of the key affects every bit of the
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+ * return value. Two keys differing by one or two bits will have totally
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+ * different hash values.
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+ *
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+ * The best hash table sizes are powers of 2. There is no need to do mod a
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+ * prime (mod is sooo slow!). If you need less than 32 bits, use a bitmask.
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+ * For example, if you need only 10 bits, do h = (h & hashmask(10));
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+ * In which case, the hash table should have hashsize(10) elements.
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+ *
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+ * If you are hashing n strings byte[][] k, do it like this:
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+ * for (int i = 0, h = 0; i < n; ++i) h = hash( k[i], h);
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+ *
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+ * By Bob Jenkins, 2006. bob_jenkins@burtleburtle.net. You may use this
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+ * code any way you wish, private, educational, or commercial. It's free.
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+ *
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+ * Use for hash table lookup, or anything where one collision in 2^^32 is
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+ * acceptable. Do NOT use for cryptographic purposes.
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+ */
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+ public static int hash(byte[] key, int nbytes, int initval) {
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+ int length = nbytes;
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+ long a, b, c; // We use longs because we don't have unsigned ints
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+ a = b = c = (0x00000000deadbeefL + length + initval) & INT_MASK;
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+ int offset = 0;
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+ for (; length > 12; offset += 12, length -= 12) {
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+ a = (a + (key[offset + 0] & BYTE_MASK)) & INT_MASK;
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+ a = (a + (((key[offset + 1] & BYTE_MASK) << 8) & INT_MASK)) & INT_MASK;
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+ a = (a + (((key[offset + 2] & BYTE_MASK) << 16) & INT_MASK)) & INT_MASK;
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+ a = (a + (((key[offset + 3] & BYTE_MASK) << 24) & INT_MASK)) & INT_MASK;
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+ b = (b + (key[offset + 4] & BYTE_MASK)) & INT_MASK;
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+ b = (b + (((key[offset + 5] & BYTE_MASK) << 8) & INT_MASK)) & INT_MASK;
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+ b = (b + (((key[offset + 6] & BYTE_MASK) << 16) & INT_MASK)) & INT_MASK;
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+ b = (b + (((key[offset + 7] & BYTE_MASK) << 24) & INT_MASK)) & INT_MASK;
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+ c = (c + (key[offset + 8] & BYTE_MASK)) & INT_MASK;
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+ c = (c + (((key[offset + 9] & BYTE_MASK) << 8) & INT_MASK)) & INT_MASK;
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+ c = (c + (((key[offset + 10] & BYTE_MASK) << 16) & INT_MASK)) & INT_MASK;
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+ c = (c + (((key[offset + 11] & BYTE_MASK) << 24) & INT_MASK)) & INT_MASK;
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+
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+ /*
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+ * mix -- mix 3 32-bit values reversibly.
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+ * This is reversible, so any information in (a,b,c) before mix() is
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+ * still in (a,b,c) after mix().
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+ *
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+ * If four pairs of (a,b,c) inputs are run through mix(), or through
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+ * mix() in reverse, there are at least 32 bits of the output that
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+ * are sometimes the same for one pair and different for another pair.
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+ *
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+ * This was tested for:
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+ * - pairs that differed by one bit, by two bits, in any combination
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+ * of top bits of (a,b,c), or in any combination of bottom bits of
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+ * (a,b,c).
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+ * - "differ" is defined as +, -, ^, or ~^. For + and -, I transformed
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+ * the output delta to a Gray code (a^(a>>1)) so a string of 1's (as
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+ * is commonly produced by subtraction) look like a single 1-bit
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+ * difference.
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+ * - the base values were pseudorandom, all zero but one bit set, or
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+ * all zero plus a counter that starts at zero.
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+ *
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+ * Some k values for my "a-=c; a^=rot(c,k); c+=b;" arrangement that
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+ * satisfy this are
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+ * 4 6 8 16 19 4
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+ * 9 15 3 18 27 15
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+ * 14 9 3 7 17 3
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+ * Well, "9 15 3 18 27 15" didn't quite get 32 bits diffing for
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+ * "differ" defined as + with a one-bit base and a two-bit delta. I
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+ * used http://burtleburtle.net/bob/hash/avalanche.html to choose
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+ * the operations, constants, and arrangements of the variables.
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+ *
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+ * This does not achieve avalanche. There are input bits of (a,b,c)
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+ * that fail to affect some output bits of (a,b,c), especially of a.
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+ * The most thoroughly mixed value is c, but it doesn't really even
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+ * achieve avalanche in c.
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+ *
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+ * This allows some parallelism. Read-after-writes are good at doubling
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+ * the number of bits affected, so the goal of mixing pulls in the
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+ * opposite direction as the goal of parallelism. I did what I could.
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+ * Rotates seem to cost as much as shifts on every machine I could lay
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+ * my hands on, and rotates are much kinder to the top and bottom bits,
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+ * so I used rotates.
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+ *
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+ * #define mix(a,b,c) \
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+ * { \
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+ * a -= c; a ^= rot(c, 4); c += b; \
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+ * b -= a; b ^= rot(a, 6); a += c; \
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+ * c -= b; c ^= rot(b, 8); b += a; \
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+ * a -= c; a ^= rot(c,16); c += b; \
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+ * b -= a; b ^= rot(a,19); a += c; \
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+ * c -= b; c ^= rot(b, 4); b += a; \
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+ * }
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+ *
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+ * mix(a,b,c);
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+ */
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+ a = (a - c) & INT_MASK; a ^= rot(c, 4); c = (c + b) & INT_MASK;
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+ b = (b - a) & INT_MASK; b ^= rot(a, 6); a = (a + c) & INT_MASK;
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+ c = (c - b) & INT_MASK; c ^= rot(b, 8); b = (b + a) & INT_MASK;
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+ a = (a - c) & INT_MASK; a ^= rot(c,16); c = (c + b) & INT_MASK;
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+ b = (b - a) & INT_MASK; b ^= rot(a,19); a = (a + c) & INT_MASK;
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+ c = (c - b) & INT_MASK; c ^= rot(b, 4); b = (b + a) & INT_MASK;
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+ }
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+
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+ //-------------------------------- last block: affect all 32 bits of (c)
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+ switch (length) { // all the case statements fall through
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+ case 12:
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+ c = (c + (((key[offset + 11] & BYTE_MASK) << 24) & INT_MASK)) & INT_MASK;
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+ case 11:
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+ c = (c + (((key[offset + 10] & BYTE_MASK) << 16) & INT_MASK)) & INT_MASK;
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+ case 10:
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+ c = (c + (((key[offset + 9] & BYTE_MASK) << 8) & INT_MASK)) & INT_MASK;
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+ case 9:
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+ c = (c + (key[offset + 8] & BYTE_MASK)) & INT_MASK;
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+ case 8:
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+ b = (b + (((key[offset + 7] & BYTE_MASK) << 24) & INT_MASK)) & INT_MASK;
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+ case 7:
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+ b = (b + (((key[offset + 6] & BYTE_MASK) << 16) & INT_MASK)) & INT_MASK;
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+ case 6:
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+ b = (b + (((key[offset + 5] & BYTE_MASK) << 8) & INT_MASK)) & INT_MASK;
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+ case 5:
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+ b = (b + (key[offset + 4] & BYTE_MASK)) & INT_MASK;
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+ case 4:
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+ a = (a + (((key[offset + 3] & BYTE_MASK) << 24) & INT_MASK)) & INT_MASK;
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+ case 3:
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+ a = (a + (((key[offset + 2] & BYTE_MASK) << 16) & INT_MASK)) & INT_MASK;
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+ case 2:
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+ a = (a + (((key[offset + 1] & BYTE_MASK) << 8) & INT_MASK)) & INT_MASK;
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+ case 1:
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+ a = (a + (key[offset + 0] & BYTE_MASK)) & INT_MASK;
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+ break;
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+ case 0:
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+ return Long.valueOf(c & INT_MASK).intValue();
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+ }
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+ /*
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+ * final -- final mixing of 3 32-bit values (a,b,c) into c
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+ *
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+ * Pairs of (a,b,c) values differing in only a few bits will usually
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+ * produce values of c that look totally different. This was tested for
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+ * - pairs that differed by one bit, by two bits, in any combination
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+ * of top bits of (a,b,c), or in any combination of bottom bits of
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+ * (a,b,c).
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+ *
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+ * - "differ" is defined as +, -, ^, or ~^. For + and -, I transformed
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+ * the output delta to a Gray code (a^(a>>1)) so a string of 1's (as
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+ * is commonly produced by subtraction) look like a single 1-bit
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+ * difference.
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+ *
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+ * - the base values were pseudorandom, all zero but one bit set, or
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+ * all zero plus a counter that starts at zero.
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+ *
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+ * These constants passed:
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+ * 14 11 25 16 4 14 24
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+ * 12 14 25 16 4 14 24
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+ * and these came close:
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+ * 4 8 15 26 3 22 24
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+ * 10 8 15 26 3 22 24
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+ * 11 8 15 26 3 22 24
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+ *
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+ * #define final(a,b,c) \
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+ * {
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+ * c ^= b; c -= rot(b,14); \
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+ * a ^= c; a -= rot(c,11); \
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+ * b ^= a; b -= rot(a,25); \
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+ * c ^= b; c -= rot(b,16); \
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+ * a ^= c; a -= rot(c,4); \
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+ * b ^= a; b -= rot(a,14); \
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+ * c ^= b; c -= rot(b,24); \
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+ * }
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+ *
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+ */
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+ c ^= b; c = (c - rot(b,14)) & INT_MASK;
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+ a ^= c; a = (a - rot(c,11)) & INT_MASK;
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+ b ^= a; b = (b - rot(a,25)) & INT_MASK;
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+ c ^= b; c = (c - rot(b,16)) & INT_MASK;
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+ a ^= c; a = (a - rot(c,4)) & INT_MASK;
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+ b ^= a; b = (b - rot(a,14)) & INT_MASK;
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+ c ^= b; c = (c - rot(b,24)) & INT_MASK;
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+
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+ return Long.valueOf(c & INT_MASK).intValue();
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+ }
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+}
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